gamepad is supported, but if you get long input lag in browser, try the downloadable version.

press F or start for fullscreen. press M to mute.

press plus and minus keys (+ and -) or shoulder buttons to adjust gameplay speed.

other controls are given in game.

--------------

secret santa 2023 gift for tally: https://tallywinkle.itch.io/

ended up with something very different to what i set out to make! side effect of last-minute scrambling. this also meant not using the hierophant at all, whoops.


credits

made in godot 4: https://godotengine.org/

pen n paper palette by polyphrog: https://lospec.com/palette-list/pen-n-paper

m5x7 by Daniel Linssen: https://managore.itch.io/m5x7

rye from google fonts: https://fonts.google.com/specimen/Rye

some sprites modified from Kenney Game Assets: https://www.kenney.nl/assets

death's-head hawk moth photo from "The Moths of the British Isles": https://www.gutenberg.org/files/41782/41782-h/41782-h.htm

moon photo from nasa.

thanks to PhantomLemon for answering a CharacterBody2D question (check is_on_floor *before* calling move_and_slide)

thanks to dotblank and WalrusWare for helping troubleshoot tilemap collision for the swords (find tile using collider RID, not collision position)

thanks to purplpasta for extensive playtest feedback and for moderating the speedrun.com page

tutorials/code used

calculate max jump height tutorial by Pefeper

trace predefined path tutorial by GDQuest

camera snapping to room grid by securas

hit stop tutorial by Master Albert



CheatCoder by Hugo van de Kuilen

https://github.com/Hugo4IT/CheatCoder/

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.4 out of 5 stars
(8 total ratings)
Authorcelesti
GenrePlatformer
Made withGodot, Aseprite
Tags2D, Difficult, Pixel Art, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)

Download

Download NowName your own price

Click download now to get access to the following files:

moon-death-linux.zip 24 MB
Version 3
moon-death-windows.zip 27 MB
Version 6

Development log

Comments

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(1 edit) (+1)

really unique and smooth, love everything about it :>

only complaints would be that slowing the game down somehow changes physics and that subpixels can really mess you up but that doesn't rlly matter if you're just playing through the game normally

also last screen backwards with swag


(+1)

Haven't beaten it, but it's so original, from the aesthetic, tropes, and mechanics. Congrats celesti! You're a full-blown indie house nowadays.

When I try to launch "moon-death-html.zip"  in the itch.io Client, I get the following error.

"Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)"

ahh thanks for the report! it seems to be a godot 4 thing and i don’t know how to solve it. the windows version downloadable should be fine.

(+1)

High difficulty platformer! It was soooo challenging and fun meow!

The part with lots of spikes was very hard, but the part where we climbed vertically was easier because there were no spikes. But I like the tension of falling several screens when falling!

my playthrough

(+1)

thank you for playing meow!

(1 edit) (+1)

34:21 / 161 (tried ~5min on the web version yesterday too before stopping, so not completely blind)

my gosh...

(rot13: ba zl jro cynl ba zl znpobbx juvpu jnfag erpbeqrq, gur fcvxrf erirny zbzrag 100% jbexrq ba zr orpnhfr v fbzrubj tbg nyy gur whzcf cresrpgyl hagvy gur sbeprq fcvxr frpgvba, znqr zr ynhtu UNUN v ybirq gung fb zhpu

nyfb ybirq erivfvgvat gur fgneg fperra naq gur grafvba bs gur ybat nfprag <3 )

the hold-down to restart key didnt work for me a bunch of times btw! so the autosave came handy

(+1)

aaaa thanks so much for playing!! so few people have seen the ending haha, a winner is you!

i’m glad the emotions of the finale came through! also the way you solved the jump to the final checkpoint was so cool, it’s different from what i discovered but i like yours better!

(3 edits) (+1)

oh! im really curious what the actual method was now haha. guess i shall wait until someone else records their playthrough  :O  [edit: oo i figured it now] as far as i could tell i needed to keep my momentum otherwise i'd be stuck under spikes and unable to jump. I went back and found the secret too, so fun, thanks for the game!

update: one last go on 1.0.6, speedrun

im finding it impossible to get past this bit - what am i doing wrong ?

hello, i’ve updated the previous screen to hopefully make it more clear what you can do. hope that helps!

(1 edit) (+1)

if you just played a version where i accidentally left in the debug thing to start at the ending, no you did not