really unique and smooth, love everything about it :>
only complaints would be that slowing the game down somehow changes physics and that subpixels can really mess you up but that doesn't rlly matter if you're just playing through the game normally
High difficulty platformer! It was soooo challenging and fun meow!
The part with lots of spikes was very hard, but the part where we climbed vertically was easier because there were no spikes. But I like the tension of falling several screens when falling!
aaaa thanks so much for playing!! so few people have seen the ending haha, a winner is you!
i’m glad the emotions of the finale came through! also the way you solved the jump to the final checkpoint was so cool, it’s different from what i discovered but i like yours better!
oh! im really curious what the actual method was now haha. guess i shall wait until someone else records their playthrough :O [edit: oo i figured it now] as far as i could tell i needed to keep my momentum otherwise i'd be stuck under spikes and unable to jump. I went back and found the secret too, so fun, thanks for the game!
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really unique and smooth, love everything about it :>
only complaints would be that slowing the game down somehow changes physics and that subpixels can really mess you up but that doesn't rlly matter if you're just playing through the game normally
also last screen backwards with swag
Haven't beaten it, but it's so original, from the aesthetic, tropes, and mechanics. Congrats celesti! You're a full-blown indie house nowadays.
When I try to launch "moon-death-html.zip" in the itch.io Client, I get the following error.
"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)"
ahh thanks for the report! it seems to be a godot 4 thing and i don’t know how to solve it. the windows version downloadable should be fine.
High difficulty platformer! It was soooo challenging and fun meow!
The part with lots of spikes was very hard, but the part where we climbed vertically was easier because there were no spikes. But I like the tension of falling several screens when falling!
my playthrough
thank you for playing meow!
34:21 / 161 (tried ~5min on the web version yesterday too before stopping, so not completely blind)
my gosh...
(rot13: ba zl jro cynl ba zl znpobbx juvpu jnfag erpbeqrq, gur fcvxrf erirny zbzrag 100% jbexrq ba zr orpnhfr v fbzrubj tbg nyy gur whzcf cresrpgyl hagvy gur sbeprq fcvxr frpgvba, znqr zr ynhtu UNUN v ybirq gung fb zhpu
nyfb ybirq erivfvgvat gur fgneg fperra naq gur grafvba bs gur ybat nfprag <3 )
the hold-down to restart key didnt work for me a bunch of times btw! so the autosave came handy
aaaa thanks so much for playing!! so few people have seen the ending haha, a winner is you!
i’m glad the emotions of the finale came through! also the way you solved the jump to the final checkpoint was so cool, it’s different from what i discovered but i like yours better!
oh! im really curious what the actual method was now haha. guess i shall wait until someone else records their playthrough :O [edit: oo i figured it now] as far as i could tell i needed to keep my momentum otherwise i'd be stuck under spikes and unable to jump. I went back and found the secret too, so fun, thanks for the game!
update: one last go on 1.0.6, speedrun
im finding it impossible to get past this bit - what am i doing wrong ?
hello, i’ve updated the previous screen to hopefully make it more clear what you can do. hope that helps!
if you just played a version where i accidentally left in the debug thing to start at the ending, no you did not